How do you handle loaders and 'flash' with TRPC?
Hey 👋
I'm working with the T3 stack and I'm bored about loaders everywhere. When the data is not cached, I need to show a loader or a skeleton for ≈ 1s, it feels slow and there is a lot of "layout shift". I didn't find a way to avoid them. Is full SSR the way to go?
How do you handle that?
2 Replies
isr
you can do a full suspense
I will take a look at isr 👍