How do you handle loaders and 'flash' with TRPC?

Hey 👋 I'm working with the T3 stack and I'm bored about loaders everywhere. When the data is not cached, I need to show a loader or a skeleton for ≈ 1s, it feels slow and there is a lot of "layout shift". I didn't find a way to avoid them. Is full SSR the way to go? How do you handle that?
2 Replies
Neto
Neto3y ago
isr you can do a full suspense
armand.salle
armand.salleOP3y ago
I will take a look at isr 👍
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