C
C#2y ago
Grin

❔ How do I pull information out of a function with alot of information?

I'm getting an error in the below statement SPECIFICALLY at keySet with the error "the name 'keySet' does not exist in the current context" foreach (var iteration in keySet) { } break; I'm storing the keySet inside of another public function, I'm not sure how to get the information out of that function and into this foreach statement. Heres an example of the other the other function public void Form1_Load(object sender, EventArgs e) { List<keyRing> keySet = new List<keyRing>(); //creating the list of key rings //creating ALL key rings manually entering information keySet.Add(new keyRing { keyRingIdentifier = "L1.6", numberOfKeys = 2, KeyLocation = "storage Building", keyIdentifier = new[] { "146.23", "72.32" }, keyDescription = new[] { "locker room", "control room" }, });
44 Replies
Sossenbinder
Sossenbinder2y ago
Do you know where you want to keep the state in this case, should it be part of your class instance, or should it be something you want to pass to the other function as a parameter? It sounds like this would be something you initialize once and then store in your class for further usage? If yes, then you should have a List<keyRing> as a field in your class And store it there
Grin
Grin2y ago
I think I tried that and it gave me another error let me give it another shot
Sossenbinder
Sossenbinder2y ago
Basically as it stands, keySet would be immediately out of scope once Form1_Load completes, and it will be cleaned up The reference is lost
Grin
Grin2y ago
gotch ya do you think I should store this part within the keySet.cs? I'm getting a ton of errors doing that
Sossenbinder
Sossenbinder2y ago
I can't tell a lot about how your work looks like, but it sounds like you want to have this stored as part of your class state Which errors do you get? (At least since you have it in your form load, that makes me think it is something you initialize once and want to reuse later)
Grin
Grin2y ago
Grin
Grin2y ago
sec
Sossenbinder
Sossenbinder2y ago
Sounds like you know what's wrong already 👍
Grin
Grin2y ago
I wish I did
Sossenbinder
Sossenbinder2y ago
Ah
Grin
Grin2y ago
was trying to see if I could copy errors without typing them out
Sossenbinder
Sossenbinder2y ago
Okay, so it looks like you extracted the keyset, but now you broke the method declaration and your method body is now open I think what you want might be:
Grin
Grin2y ago
the name 'keySet.Add' does not exist in the current context
Sossenbinder
Sossenbinder2y ago
internal class keyRing { ...
List<keyRing> keySet = new List<keyRing>(); public void Form1_Load(object sender, EventArgs e) { //creating ALL key rings manually entering information keySet.Add(...) } } Does that make sense?
Grin
Grin2y ago
just move the public void Form1 into the class file?
Sossenbinder
Sossenbinder2y ago
Ah, keySet is a different class from your Form I see In that case you can just make it a property like the other props in the class
Grin
Grin2y ago
I'm not sure what you mean, but I went ahead and copied the entire function public void Form1_Load(object sender, EventArgs e){ ... } and the error inside of the class file is gone but the error in the main operator is still broken
Sossenbinder
Sossenbinder2y ago
Sossenbinder
Sossenbinder2y ago
I quickly wrote up an example If that brings the point across Ignore the void Main() above, I'm just simulating your situation
Grin
Grin2y ago
Grin
Grin2y ago
should my internal class only have a single line of code? I can honestly completely circumvent this problem by copying all of the information within public void Form1_Load(object sender, EventArgs e) and placing it within my button function but I just don't understand why I can't get this information outside of other cleaner functions I don't want to clutter a button
Sossenbinder
Sossenbinder2y ago
Oh, I was just doing a quick example with the part you are having problems with, so I just skipped the other properties - That wasn't supposed to mean anything You can for sure Did my sample help?
Grin
Grin2y ago
not really, I'm still learning so I think I'm a complete novice
Sossenbinder
Sossenbinder2y ago
Okay, I see. So let me roll up a bit. Basically you need to have your keySet stored inside a class as a property or field so it does not immediately get out of scope like it does in your initial picture, since you stored it within a method. I'm not sure what your Form1 refers to, but technically you could place it inside there. Another option would be to create a dedicated class, let's say maybe
class ViewData
class ViewData
. I think putting it inside keyRing.cs might not be the best idea, since that class seems to contain information about how a keyRing looks like, but it should not necessarily store state itself.
Sossenbinder
Sossenbinder2y ago
GeeksforGeeks
Scope of Variables in C# - GeeksforGeeks
A Computer Science portal for geeks. It contains well written, well thought and well explained computer science and programming articles, quizzes and practice/competitive programming/company interview Questions.
Sossenbinder
Sossenbinder2y ago
I think this article could help you understand the issue you are facing
Grin
Grin2y ago
Grin
Grin2y ago
I ended up putting that list within the original namespace and it fixed everything
Sossenbinder
Sossenbinder2y ago
Yep, exactly 👍
Grin
Grin2y ago
Wouldn't this make it a global variable? I have always been told global stuff is bad stuff
Sossenbinder
Sossenbinder2y ago
Depends on the visibility scope, by default, if not specified otherwise (as in your case), the class member is private, so it is only visible to methods within Form1 If it would be public, everyone could access it Global state has it's uses, but generally encapsulation is a good pattern to work with, yes Rule of thumb should be to only expose something if you have a good reason to do so and otherwise start with the least visibility
Grin
Grin2y ago
ty for your help
Sossenbinder
Sossenbinder2y ago
Yw 👍
Grin
Grin2y ago
Same exact error I think, I really don't understand scope
Sossenbinder
Sossenbinder2y ago
You are trying to access the property on the List<keySet> You are already half way there You're iterating the list in the foreach (var iteration in keySet) Now you just need to access the iteration itself, which is a keySet instead of a List<keySet>
Grin
Grin2y ago
keyLocation doesn't seem to exist even though it does within the class keyRing
Sossenbinder
Sossenbinder2y ago
I think you also got your casing wrong Here it starts uppercase
Grin
Grin2y ago
You're right it was uppercase, I went ahead and changed it to keyLocation but still same problem
Sossenbinder
Sossenbinder2y ago
Did you also change it to iteration.keyLocation.Text?
Grin
Grin2y ago
wow thank you again I made a program similar to this earlier but I didn't make it look this clean I've been going off of that but most of my words on that other program are the same
Sossenbinder
Sossenbinder2y ago
I guess if you learned a bit about scoping that already helps putting things into perspective a lot
Grin
Grin2y ago
Grin
Grin2y ago
its similar anyways Ty again for your help, I hope I remember this stuff in the future
Accord
Accord2y ago
Was this issue resolved? If so, run /close - otherwise I will mark this as stale and this post will be archived until there is new activity.
Want results from more Discord servers?
Add your server
More Posts