C
C#3y ago
Djinn

❔ Future Task

Hello, im writing one game and im wondering best way how task something. Like the player apply some effect and then in 5 minutes will lost it. How is the best way? I think create Task<T> of it is not good at all, or making some timing to handle and process such thing is quite not pratical (because its not much useble while game is running)
2 Replies
Djinn
DjinnOP3y ago
There is not big deal with precision, could have some delay doing this operation
Accord
Accord3y ago
Looks like nothing has happened here. I will mark this as stale and this post will be archived until there is new activity.
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