C
C#2y ago
Zenternion

Scale not changing UNITY

The mesh localScale doesent change except if I remove all of the objects first and run it again which I try to do in the code but doesent work.
Object cityMesh = Object.Instantiate(cityToUse, cityPosition, cityRotation, cityObject.transform);
cityMesh.name = $"City Mesh {i + 1}";
GameObject cityMeshGameObject = GameObject.Find(cityMesh.name);

cityMeshGameObject.transform.localScale *= shapeSettings.radius;
Object cityMesh = Object.Instantiate(cityToUse, cityPosition, cityRotation, cityObject.transform);
cityMesh.name = $"City Mesh {i + 1}";
GameObject cityMeshGameObject = GameObject.Find(cityMesh.name);

cityMeshGameObject.transform.localScale *= shapeSettings.radius;
shapeSettings.radius = 10
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