The mesh localScale doesent change except if I remove all of the objects first and run it again which I try to do in the code but doesent work. ```cs Object cityMesh = Object.Instantiate(cityToUse, cityPosition, cityRotation, cityObject.transform); cityMesh.name = $"City Mesh {i + 1}"; GameObject cityMeshGameObject = GameObject.Find(cityMesh.name); cityMeshGameObject.transform.localScale *= shapeSettings.radius;``` shapeSettings.radius = 10