I don't understand what this is asking for at all (sry for bad title) [Answered]

Create a Sieve class with a public bool IsGood(int number) method. This class needs a constructor with a delegate parameter that can be invoked later within the IsGood method. Hint: You can make your own delegate type or use Func<int, bool>
Create a Sieve class with a public bool IsGood(int number) method. This class needs a constructor with a delegate parameter that can be invoked later within the IsGood method. Hint: You can make your own delegate type or use Func<int, bool>
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BigggMoustache
okay I will
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BigggMoustache
okay brb
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BigggMoustache
yeah that part confused me a lot
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BigggMoustache
i get putting delegate in the param
MODiX
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tebeco#0205
what does your code look like
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BigggMoustache
lol okay i am :]
class Sieve
{
public bool IsGood(int number)
{
return true;
}
public Sieve(int number, SieveDelegate operation)
{

}
}
class Sieve
{
public bool IsGood(int number)
{
return true;
}
public Sieve(int number, SieveDelegate operation)
{

}
}
so I think I get it more now
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BigggMoustache
Console.WriteLine("Which filter: Even, positive, or x10?");
string filterChoice = Console.ReadLine();
//if (filterChoice == "even")

bool Even(int number) => number % 2 == 0;
bool Positive(int number) => number > -1;
bool Mult10(int number) => number % 10 == 0;

class Sieve
{
public bool IsGood(int number)
{
return true;
}
public Sieve(int number, SieveDelegate operation)
{

}
}

public delegate int SieveDelegate(int number);
Console.WriteLine("Which filter: Even, positive, or x10?");
string filterChoice = Console.ReadLine();
//if (filterChoice == "even")

bool Even(int number) => number % 2 == 0;
bool Positive(int number) => number > -1;
bool Mult10(int number) => number % 10 == 0;

class Sieve
{
public bool IsGood(int number)
{
return true;
}
public Sieve(int number, SieveDelegate operation)
{

}
}

public delegate int SieveDelegate(int number);
Unknown User
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BigggMoustache
lol
Unknown User
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BigggMoustache
oh yeah
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BigggMoustache
so just a Func<int> func
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BigggMoustache
no and I'm reading sorry. so the int is the paramater and the bool is what it returns?
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BigggMoustache
it will only be for the better Func<int, bool>
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BigggMoustache
but that's so much more confusing to me lol
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MODiX
MODiX2y ago
tebeco#0205
class Sieve
{
public bool IsGood(int number)
{
return true;
}
public Sieve(int number, SieveDelegate operation)
{

}
}
class Sieve
{
public bool IsGood(int number)
{
return true;
}
public Sieve(int number, SieveDelegate operation)
{

}
}
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Unknown User
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BigggMoustache
okay
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BigggMoustache
lol okay i didn't know ctor came first i think I need to read the delegate information again brb I'm just so confused man I'm sorry idk why but none of this makes sense to me. the chapter isntruction used a user made delegate, I have no idea what to do with this func thing and brb again, i'm sick 😭 Objectives: • Create a Sieve class with a public bool IsGood(int number) method. This class needs a constructor with a delegate parameter that can be invoked later within the IsGood method. Hint: You can make your own delegate type or use Func<int, bool>. • Define methods with an int parameter and a bool return type for the following: (1) returns true for even numbers, (2) returns true for positive numbers, and (3) returns true for multiples of 10. • Create a program that asks the user to pick one of those three filters, constructs a new Sieve instance by passing in one of those methods as a parameter, and then ask the user to enter numbers repeatedly, displaying whether the number is good or bad depending on the filter in use. • Answer this question: Describe how you could have also solved this problem with inheritance and polymorphism. Which solution seems more straightforward to you, and why? here's the whole of the exercise just so we have the same frame of reference. i feel like I'm wasting your time my man. Sorry.
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BigggMoustache
public class Sieve
{
public Sieve(int number, Func<int, bool> func)
{

}
public bool IsGood(int number)
{
return true;
}
public class Sieve
{
public Sieve(int number, Func<int, bool> func)
{

}
public bool IsGood(int number)
{
return true;
}
I did what you asked I thought
Unknown User
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BigggMoustache
lol okay
Unknown User
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BigggMoustache
passing a method like a variable pretty much?
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BigggMoustache
it's just calling it right? delegate.Invoke()
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BigggMoustache
lol okay
Unknown User
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BigggMoustache
right
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BigggMoustache
public Sieve(int number, Func<int, bool> func)
{
func.Invoke(number);
}
public Sieve(int number, Func<int, bool> func)
{
func.Invoke(number);
}
like that? I only used ctor for assigning properties before, so I didn't know any of this made sense at all
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MODiX
MODiX2y ago
tebeco#0205
Func<......> foo;
foo()
Func<......> foo;
foo()
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BigggMoustache
lol okay
Unknown User
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BigggMoustache
bool Even(int number) => number % 2 == 0;
bool Positive(int number) => number > -1;
bool Mult10(int number) => number % 10 == 0;

Sieve sieve = new Sieve(4, Even);

public class Sieve
{
public Sieve(int number, Func<int, bool> func)
{
func(number);
}
public bool IsGood(int number)
{
return true;
}
}
bool Even(int number) => number % 2 == 0;
bool Positive(int number) => number > -1;
bool Mult10(int number) => number % 10 == 0;

Sieve sieve = new Sieve(4, Even);

public class Sieve
{
public Sieve(int number, Func<int, bool> func)
{
func(number);
}
public bool IsGood(int number)
{
return true;
}
}
so this is using the delegate now right?
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BigggMoustache
but how to access? do i set property to = func?
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BigggMoustache
I am sorry I don't know variable? lol
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BigggMoustache
LOL
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BigggMoustache
i like it tyvm sorry for being dumb I am genuinely trying to learn, coding is hard.
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BigggMoustache
xD
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BigggMoustache
i want a job doing this, i have to learn xD
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BigggMoustache
yes
Unknown User
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BigggMoustache
i honestly don't know bud
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BigggMoustache
idk what a field is lol i'll search real quick !field haha was hoping holy shit okay tyvm field is nice I'll have to remember that
public class Sieve
{
private Func<int, bool> _function;
public Sieve(int number, Func<int, bool> func)
{
_function = func;
}
public bool IsGood(int number)
{
return _function(number);
}
}
public class Sieve
{
private Func<int, bool> _function;
public Sieve(int number, Func<int, bool> func)
{
_function = func;
}
public bool IsGood(int number)
{
return _function(number);
}
}
What I am understanding is like.. adding 2+ 2 It's not the same as stacking 2 block + 2 block, or cutting 2" wood and 2" wood
Unknown User
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BigggMoustache
so like I learn what "delegate" is, but not how it is used. Just like I can learn what 2 + 2 is, but not how it's used I get very frustrated feeling like I'm not learning anything because of this lol okay so I understand now, I think, tyvm
Unknown User
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BigggMoustache
ye it's a bout separation right
Unknown User
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BigggMoustache
right right
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BigggMoustache
i don't understand that lol
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BigggMoustache
so you don't even need to write out your delegate functions?
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BigggMoustache
if i have func<int, bool> in ctor I can just slap things in the param?
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BigggMoustache
wow nice
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MODiX
MODiX2y ago
tebeco#0205
REPL Result: Success
public class Sieve
{
private Func<int, bool> _function;
public Sieve(int number, Func<int, bool> func)
{
_function = func;
}
public bool IsGood(int number)
{
return _function(number);
}
}

var one = new Sieve(1, i => i > 100);
one.IsGood(34252345)
public class Sieve
{
private Func<int, bool> _function;
public Sieve(int number, Func<int, bool> func)
{
_function = func;
}
public bool IsGood(int number)
{
return _function(number);
}
}

var one = new Sieve(1, i => i > 100);
one.IsGood(34252345)
Result: bool
True
True
Compile: 613.693ms | Execution: 60.531ms | React with ❌ to remove this embed.
BigggMoustache
lol
Unknown User
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BigggMoustache
from before when I was making delegate i didn't understand Func<in, out> so was taking number in there
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BigggMoustache
you are correct lol I did xD
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BigggMoustache
public class Sieve
{
private Func<int, bool> _function;
public Sieve(Func<int, bool> func)
{
_function = func;
}
public bool IsGood(int number)
{
return _function(number);
}
}
public class Sieve
{
private Func<int, bool> _function;
public Sieve(Func<int, bool> func)
{
_function = func;
}
public bool IsGood(int number)
{
return _function(number);
}
}
Unknown User
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BigggMoustache
lint = fuzz in pocket
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BigggMoustache
lol member?
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BigggMoustache
okay
Unknown User
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BigggMoustache
public class Sieve
{
private Func<int, bool> _function;
public Sieve(Func<int, bool> func)
{
_function = func;
}

public bool IsGood(int number)
{
return _function(number);
}
}
public class Sieve
{
private Func<int, bool> _function;
public Sieve(Func<int, bool> func)
{
_function = func;
}

public bool IsGood(int number)
{
return _function(number);
}
}
Unknown User
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BigggMoustache
public class Sieve
{
private Func<int, bool> _isGood;

public Sieve(Func<int, bool> isGood)
{
_isGood = isGood;
}

public bool IsGood(int number)
{
return _isGood(number);
}
}
public class Sieve
{
private Func<int, bool> _isGood;

public Sieve(Func<int, bool> isGood)
{
_isGood = isGood;
}

public bool IsGood(int number)
{
return _isGood(number);
}
}
ya that was bad naming. ty for reminding.
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BigggMoustache
yeah duh ty
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BigggMoustache
?
Unknown User
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BigggMoustache
oh okay
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BigggMoustache
i did it lol honestlyu lambda still confuse me so i don't use a lot
MODiX
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tebeco#0205
(send code as you edit)
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BigggMoustache
public class Sieve
{
private Func<int, bool> _numChecker;

public Sieve(Func<int, bool> numChecker) => _numChecker = numChecker;

public bool IsGood(int number) => _numChecker(number);
}
public class Sieve
{
private Func<int, bool> _numChecker;

public Sieve(Func<int, bool> numChecker) => _numChecker = numChecker;

public bool IsGood(int number) => _numChecker(number);
}
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BigggMoustache
yo dude people like you make this place worth being in
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BigggMoustache
thank yo uso much. oh it's not?
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BigggMoustache
oh okay
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BigggMoustache
I'll have to read about it xD
bool Even(int number) => number % 2 == 0;
bool Positive(int number) => number > -1;
bool Mult10(int number) => number % 10 == 0;

Sieve sieve = AssignSieve();

Sieve AssignSieve()
{
while(true)
{
Console.WriteLine("Which filter: Even, positive, or Mult10?");
string filterChoice = Console.ReadLine();

if (filterChoice == "even") return new Sieve(Even);
if (filterChoice == "positive") return new Sieve(Positive);
if (filterChoice == "mult10") return new Sieve(Mult10);
else
{
Console.WriteLine("Not a valid input");
}
}
}


while(true)
{
Console.Write("Enter a number: ");
string ?input = Console.ReadLine();
Console.WriteLine($"Can input go through sieve {sieve}? {sieve.IsGood(Int32.Parse(input))}");

}

public class Sieve
{
private Func<int, bool> _numChecker;

public Sieve(Func<int, bool> numChecker) => _numChecker = numChecker;

public bool IsGood(int number) => _numChecker(number);
}
bool Even(int number) => number % 2 == 0;
bool Positive(int number) => number > -1;
bool Mult10(int number) => number % 10 == 0;

Sieve sieve = AssignSieve();

Sieve AssignSieve()
{
while(true)
{
Console.WriteLine("Which filter: Even, positive, or Mult10?");
string filterChoice = Console.ReadLine();

if (filterChoice == "even") return new Sieve(Even);
if (filterChoice == "positive") return new Sieve(Positive);
if (filterChoice == "mult10") return new Sieve(Mult10);
else
{
Console.WriteLine("Not a valid input");
}
}
}


while(true)
{
Console.Write("Enter a number: ");
string ?input = Console.ReadLine();
Console.WriteLine($"Can input go through sieve {sieve}? {sieve.IsGood(Int32.Parse(input))}");

}

public class Sieve
{
private Func<int, bool> _numChecker;

public Sieve(Func<int, bool> numChecker) => _numChecker = numChecker;

public bool IsGood(int number) => _numChecker(number);
}
blobthumbsup you point out other bad things?
Unknown User
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BigggMoustache
I thought about switch expression, I'l lrewrite like that thanks. If I take new out it throws error "cannot be used like a method" Oh I get what you're saying. so you would make a sieveEven, sievePositive etc and just reassign them to sieve in the switch
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BigggMoustache
i don't know what state specific means
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BigggMoustache
okay
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BigggMoustache
okay
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BigggMoustache
right
Unknown User
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BigggMoustache
Thanks. I get confused a lot because I remember "everything public = code smell" but things need to be public so much because I'm bad at writing code xD so sometimes I don't think about it because idk, I feel like I'm doing things wrong otherwise.
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BigggMoustache
attributes get ignored because i'm bad xD ty for pointing out though, I will try and remember that
Sieve sieve;
Sieve sieveEven = new Sieve(number => number % 2 == 0);
Sieve sievePositive = new Sieve(number => number > -1);
Sieve sieveMult10 = new Sieve(number => number % 10 == 0);

AssignSieve();
Sieve AssignSieve()
{
while (true)
{
Console.WriteLine("Which filter: Even, positive, or Mult10?");
string filterChoice = Console.ReadLine();
sieve = filterChoice switch
{
"even" => sieveEven,
"positive" => sievePositive,
"mult10" => sieveMult10
_ => AssignSieve()
};
return sieve;
}
}


while(true)
{
Console.Write("Enter a number: ");
string ?input = Console.ReadLine();
Console.WriteLine($"Can input go through sieve? {sieve.IsGood(Int32.Parse(input))}");

}

public class Sieve
{
public readonly Func<int, bool> _numChecker;

public Sieve(Func<int, bool> numChecker) => _numChecker = numChecker;

public bool IsGood(int number) => _numChecker(number);
}
Sieve sieve;
Sieve sieveEven = new Sieve(number => number % 2 == 0);
Sieve sievePositive = new Sieve(number => number > -1);
Sieve sieveMult10 = new Sieve(number => number % 10 == 0);

AssignSieve();
Sieve AssignSieve()
{
while (true)
{
Console.WriteLine("Which filter: Even, positive, or Mult10?");
string filterChoice = Console.ReadLine();
sieve = filterChoice switch
{
"even" => sieveEven,
"positive" => sievePositive,
"mult10" => sieveMult10
_ => AssignSieve()
};
return sieve;
}
}


while(true)
{
Console.Write("Enter a number: ");
string ?input = Console.ReadLine();
Console.WriteLine($"Can input go through sieve? {sieve.IsGood(Int32.Parse(input))}");

}

public class Sieve
{
public readonly Func<int, bool> _numChecker;

public Sieve(Func<int, bool> numChecker) => _numChecker = numChecker;

public bool IsGood(int number) => _numChecker(number);
}
this is what I have now why did you say return null or something? I have to get a Sieve assigned to continue, so what's wrong with just calling itself again to repeat until a valid return?
Unknown User
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BigggMoustache
That was what I was thinking. Thanks. "cannot implicitly convert bool to type Sieve" when making that change. Gonna look at it for a minute. Oh duh I fixed it. Thanks a ton for the feedback. :]
Accord
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