Odd map room IDname widget positioning
I assume that is (0,0) then? I had to drag it elsewhere. Now it vanishes when rooms are deselected, then returns at the very position once I select multiple rooms again
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TBH I am surprised that it is movable- in the past we have had complaints that it took up too much space in the mapper and I had to say the it's size and position were controlled by hard (C++) code. Which I think got tweaked to "improve" things. The only thing that comes to my mind is that "is this mapper" being constructed in an unusual place?" Someone, (I do not thing it was me) tried to extend the code to support placing ONE only mapper in a sub-console / user window instead of the man console or it's own dockable/floatable widget. Perhaps this is the case and that positioning code (the
move(0, 0)
is not quite correct any more...?Anything you'd like me to try or verify here?
I made a new profile and was able to reproduce same