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C#2y ago
Foxtrek_64

QuestPDF + FontAwesome

Dropping this here in case anyone has any ideas. Original post: https://github.com/QuestPDF/QuestPDF/discussions/321 Basically, when I try to use FontAwesome glyphs with QuestPDF, I get unexpected characters. I force FontAwesome to work by using the Skia canvas renderer and manually drawing the glyph's SVG, but this is less than ideal because I have to use Unconstrained() to silence the overflow warning and I have to scale and position the glyph manually. The fonts are in fact installed and I can use them (e.g. in Word), but it's behaving like the font family is not being applied to the text. Any thoughts on what I might be missing and/or doing weird that's causing this behavior? Below is a sample I have set up. Don't mind the color differences. Column 1 draws the glyph with the canvas renderer. Column 2 uses a text element with the unicode of the same icon with its font family set to Font Awesome 6 Pro Column 3 is a text element with the letter M.
GitHub
QuestPDF with FontAwesome · Discussion #321 · QuestPDF/QuestPDF
Hi all, I'm trying to get QuestPDF to work with FontAwesome. I am running on Windows 10 Enterprise and targeting .NET 6. I have installed the FontAwesome OTF files and confirmed that they w...
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