Let's talk about netcode
Recently I've started playing around with Godot. So far I got a basic "walker" type of game logic, so I decided to go for adding multiplayer support. And that got me thinking: what is really the best way to do exactly that?
Most multiplayer solutions just update entities' positions across multiple clients. Older ones such as Doom just sends player commands, so the client does the simulation and updates positions based on commands. And there is probably something else that I left out.
I thought I'd open this topic up for discussion.
Most multiplayer solutions just update entities' positions across multiple clients. Older ones such as Doom just sends player commands, so the client does the simulation and updates positions based on commands. And there is probably something else that I left out.
I thought I'd open this topic up for discussion.